Advanced 3ds Max courses are meant for users who are already using 3ds Max but feel that in their knowledge there are gaps that need to be addressed. Due to the specific nature of these courses, they are short, in general between 6 and 12 hours, depending on the topic being covered. This means at least 1 to 2 days (usually weekends), and they completely cover a very narrow topic.
Are there any prerequisites needed for this course?
Prerequisite for attending these courses is that the user already knows topics that are covered in the 3ds max basic course and that the user feels completely comfortable when working in 3ds Max. A general recommendation is that one should not attend the course without a minimum of 200 working hours in 3ds max. The courses are short because it is assumed that the student is already an experienced user who is completely independent in his work and that he understands 3ds Max logic and workflow very well. If the user is not completely independent and does not feel comfortable in 3ds max environment it is recommended that in a conversation with the instructor he explains how far and how deep he wants to go. In this case, the course can last much longer than 12 hours.
Thematic Courses
Advanced curve modelling
For this course implies knowledge of the Line object in 3ds Max and Spline objects from Shapes subpanel
For this course is necessary to have basic knowledge of colour spaces and screen resolutions
CMYK colour space compared to the RGB colour space
Alpha channel and its application
Frame buffer and render formats for recording
TIFF and TARGA over other formats
Full colour and tonal adjustments in Adobe Photoshop
Particle systems
Working with the particle is specific in many ways quite different from the usual logic and workflow in 3ds Max. This is primarily coming from the fact that the equations of fluid mechanics are involved in these calculations. Necessary prerequisites for this course are knowledge of physics/mechanics from high school and a powerful computer. Knowledge of mechanics and fluid mechanics is desirable but not necessary because the basic concepts will certainly be covered during the course.
In this course, we make flowing and spraying liquids, fire, steam, smoke, clouds, snow etc.
We will also cover using simulation files from Inventor.