3ds max 2016 and 3ds max Design 2016 are among the most popular 3D applications on the market today. If you need a 3D rendering of your product or a building that will be built in the future if you need game characters if you need vfx e.g explosions, floods, storms in your projects, or perhaps an animated movie in an imaginary world. 3ds max is an application for you.
3ds max is a standard in the 3d industry, it exists over 3 decades now. The course takes 39 classes if you are in the group or 28 classes if you are the only attendee. The course plan is in compliance with Autodesk recommendations Ivan Jovanovic is an Autodesk Approved Instructor and Autodesk Certified Professional for 3ds max. Over 400 people successfully finished the course since 2009. The course is performed on the latest version of the software or on any version that you are working on. Exercise files are included in the courseware.
The most basic aim of this course is to make students feel comfortable while working in the application. Students will learn the basics of the application through a simple and very instructive set of exercises. The course is designed in such a way that the student doesn’t need any additional courses.
- UI Overview, Basic definitions about the 3D environment
- Ways to create 3D objects
Drafting in 3ds max
- Basics of 2D and 3D drafting in 3ds max. Use of primitive shapes, splines and Bezier tool
- Edit spline modifier
- Creating 3D objects by moving sections along any 2D or 3D path.
- Use of Extrude, Bevel, Sweep modifier and a Loft compound object
Modelling from 3D primitives
- Creating objects using Boolean operations. Use of Boolean and Proboolean Compound objects
- Applying modifiers on 3D objects
- Overview of most commonly used modifiers: Noise, Displace, Lattice, FFD…
- Edit Poly modifier and its use and importance
- Modelling a house, LC2 armchair, TV set, locker, shelf, bed,
- terrain modelling for games and for archviz etc.
- polygon count and tessellations
Materials in 3ds max
- Types of materials, Basic options in Material Editor,
- Autodesk Material Library,
- Creating materials from scratch. Material mapping
- Creating most commonly used materials e.g.: water, glass, metals, stone etc.
Materials tips and tricks
- Advanced options,
- Using bump, displacement etc.,
- Creating self-illuminating and translucent materials,
- Unwrapping textures.
Lighting basic options
- Lights – basics,
- Types of lights and their application,
- Photometric lights, adding .ies files into a light,
- Standard lights.
Diffuse lighting, photon mapping, and daylighting
- Global (indirect) illumination,
- Final gathering algorithm and Image based lighting,
- Creating daylight using the Daylight system.
- Basic about cameras,
- Basic types and their application,
- Wide-angle lenses and their application,
- Narrow-angle lenses and their application,
- Camera VFX
Animating in max
- Animation basics,
- Basic principles of animating in 3ds max, tween animation
- Animation standards and types,
- Walkthrough animation, path constraint and position constraint,
- Curve editor, controllers, wire parameters etc.
- Rendering – basics,
- Mental Ray, Iray, ART and Cloud renderer, options,
Rendering in depth
- Rendering options for rendering frames,
- Rendering options for rendering an animation,
Compositing and postproduction
- Post-processing rendered image in Photoshop CC,
- Compositing in Photoshop CC
- Prepress and printing basics.
- Basics of particle systems, smoke, steam, fire, explosions VFX.
- Advanced drafting and modelling techniques,
- Spline cage modelling,
- Patch modelling,
- NURBS modelling.