3ds max 2016 and 3ds max Design 2016 are among the most popular 3D applications on the market today. If you need a 3D rendering of your product or a building that will be built in the future if you need game characters if you need vfx e.g explosions, floods, storms in your projects, or perhaps an animated movie in an imaginary world. 3ds max is an application for you.
3ds max is a standard in the 3d industry, it exists over 3 decades now. The course takes 39 classes if you are in the group or 28 classes if you are the only attendee. The course plan is in compliance with Autodesk recommendations Ivan Jovanovic is an Autodesk Approved Instructor and Autodesk Certified Professional for 3ds max. Over 400 people successfully finished the course since 2009. The course is performed on the latest version of the software or on any version that you are working on. Exercise files are included in the courseware.
The most basic aim of this course is to make students feel comfortable while working in the application. Students will learn the basics of the application through a simple and very instructive set of exercises. The course is designed in such a way that the student doesn’t need any additional courses.
Introduction
UI Overview, Basic definitions about the 3D environment
Ways to create 3D objects
Drafting in 3ds max
Basics of 2D and 3D drafting in 3ds max. Use of primitive shapes, splines and Bezier tool
Edit spline modifier
Creating 3D objects by moving sections along any 2D or 3D path.
Use of Extrude, Bevel, Sweep modifier and a Loft compound object
Modelling from 3D primitives
Creating objects using Boolean operations. Use of Boolean and Proboolean Compound objects
Applying modifiers on 3D objects
Overview of most commonly used modifiers: Noise, Displace, Lattice, FFD…
Poly modelling
Edit Poly modifier and its use and importance
Modelling a house, LC2 armchair, TV set, locker, shelf, bed,
terrain modelling for games and for archviz etc.
polygon count and tessellations
Materials in 3ds max
Types of materials, Basic options in Material Editor,
Autodesk Material Library,
Creating materials from scratch. Material mapping
Creating most commonly used materials e.g.: water, glass, metals, stone etc.
Materials tips and tricks
Advanced options,
Using bump, displacement etc.,
Creating self-illuminating and translucent materials,
Unwrapping textures.
Lighting basic options
Lights – basics,
Types of lights and their application,
Photometric lights, adding .ies files into a light,
Standard lights.
Diffuse lighting, photon mapping, and daylighting
Global (indirect) illumination,
Final gathering algorithm and Image based lighting,
Creating daylight using the Daylight system.
Using cameras
Basic about cameras,
Basic types and their application,
Wide-angle lenses and their application,
Narrow-angle lenses and their application,
Camera VFX
Animating in max
Animation basics,
Basic principles of animating in 3ds max, tween animation
Animation standards and types,
Walkthrough animation, path constraint and position constraint,
Curve editor, controllers, wire parameters etc.
Rendering basics
Rendering – basics,
Mental Ray, Iray, ART and Cloud renderer, options,
Rendering in depth
Rendering options for rendering frames,
Rendering options for rendering an animation,
Compositing and postproduction
Post-processing rendered image in Photoshop CC,
Compositing in Photoshop CC
Prepress and printing basics.
Optionally
Basics of particle systems, smoke, steam, fire, explosions VFX.